The Relic Hunters
Human/Eladrin - Rogue
Chaotic Good – Half Human, Half Eladrin.
Weight: 115 lb
Languages: Common, Elvish
Proficiencies: Acrobatics, Deception, Perception, Persuasion, Sleight of Hand, Stealth
Tools: Disguise Kit, Forgery Kit, Thieves’ Tools
Weapons: Rapier, Daggers
Flattery – I always get what I want when flattery can be used to sway the people around me.
Lie – I’m a pathological liar… Or am I?
Ideal: Independence – No one tells me what to do as I am free to make my own decision.
Bond: Revenge – I am plotting my revenge against someone who wronged me…
Flaw: Fool – I am confident both in my ability to fool others and in my faith that I cannot be fooled.
Identities – I put on new identities like clothes to hide my true self.
- Cunning Action – bonus action on each turn to Dash, Disengage or Hide
- Expertise (Thieves’ Tools)
- Sneak Attack (+1d6) – can deal extra damage to one creature I’ve already hit with an attack if I have advantage on the attack roll. I do not need advantage on the attack roll if another enemy of the target is within 5ft of it, that enemy isn’t incapacitated, and I don’t have disadvantage on the attack roll.
- False Identity – I have skills in forging documents like official papers and personal letters from individuals. As long as I have seen an example of a type of document I can easily duplicate the style of the document to forge it to say whatever I want.
- Thieves’ Cant – I have learned the cant, a secret mix of dialect, jargon and code that allows me to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. I also understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Bustling city streets, the smells of food (from sweet apple tarts to savory lamb kabobs and greasy venison steaks) at the street vendors, merchants selling their goods and wares; this was the life Kat enjoyed to be in the center of. Somewhere that she could easily blend in and hide in the middle of everything. It wasn’t that she didn’t like other people, she actually did; however, it was attention she wasn’t fond of. Do your job, stay out of the way, be extraordinary without being noticed. Maybe that’s why she occasionally favored stealing. The first was a pretty necklace from Hendor’s Finest Jewels and Trinkets (“you can’t find prices better than Hendor!”) when she was only 8. She got caught, of course, but only because she didn’t hide her prize (or her pride for that matter) and her father made her take it back and apologize to Hendor. Despite the disciplining and the long lectures and even the bit of embarrassment at being caught, this event created something deep within her. The desire to do more.
It wasn’t that she was a bad person, she really wasn’t. But there was something in her that made her want to prove herself even more: that she could get what she wanted, when she wanted, how she wanted, and that she didn’t need to ask for permission. Kat was a child of means, from a well-to-do family. Money was never a problem, and she was thankful that she didn’t have to sit on the street corners begging for a copper or two. However, there was something that would pull at her anytime her mother would actually allow her to go out on her own (well, with a few of the family butlers or maids following not far behind) that told her to go further, do more, be more. It began like a game in her younger years: see how quickly she could lose old Roswita (her nanny who basically raised her) in a crowd. Not so much fun for Roswita, though. The older she got, the better she got. She would show up home with a very angry mother and a disappointed father, who always had a slight look of amusement on his face mixed with the fading worry now that she was home safe.
After her father’s death at an early age (doctor’s said it was a heart attack), Kat was kept even more like a prisoner in her own home. Which made her games turn more towards a way out. To pull the ultimate heist in her life and get out of the place that she couldn’t really call home. Kat needed to be more than the daughter of a well-to-do family and she needed to prove to her mother that she could go and do and be… more.
For years, Kat wandered Breland and Eberron, always on the lookout for something that could accommodate her desire for adventure. She occasionally worked odd jobs, but more than often she didn’t even need to. She could make a fine living off stealing from the rich and the greedy, those who didn’t know what to do with all their “hard-earned” money. Kat didn’t want the security, she had grown up being secure and safe and had felt trapped. And then one day, her wanderlust brought her to Passage, a beautiful city with a beautiful lake and kind people. It was even home to The Lucky Halfling Tavern, which brewed the best ale in all of Aundair, according to it’s owner, who was rarely ever there. She liked it, and thought this would be a nice place to stay for a month or two. The museum was one of her favorite places to be, and one day, she actually caught someone trying to steal one of her favorite pieces. And wouldn’t you know it, the curators needed a new head of security after a huge break in a couple weeks before that, and here Kat was. It was a good job, and there was something so kind in Maget and Nomis that she couldn’t say no to them. So, here she was, just waiting on her next adventure to begin…